Guild Wars

I play Guild Wars.  It is another MMORPG, as is World of Warcraft.  Guild wars is in some ways the same idea as Warcraft.  It has several differences, though.  In warcraft, everything is openworld.  In Guild Wars, you only see other people if you are either in a group with them, or in a city.  World of Warcraft has instances, which are private copies of that area for each individual group.  Guild Wars, everything except cities are instances.  In Warcraft, if you cant find a group for something, tough luck.  In Guild Wars, you can have henchmen, which are just characters controlled by the computer, and are level appropriate for the area.  In Warcraft, you can have any size party any time.  In GW, you can only have 2 people at first, and gradually work up to 12.  In Warcraft, if you die, then you spawn at the nearest graveyard as a ghost, and find your body to respawn, and your armor is damage and you pay an NPC to fix it.  In Guild Wars, you can either have any healers in the party resurrect you, or if the whole party dies, you all respawn, but with your health and mana maximums down by 15% for each death, up to a maximum of -60%.  The death penalty goes away bit by bit as you gain experience.  In Warcraft, you can use any skill, any time, except that they have cooldowns on each ability.  In Guild Wars, you can have up to 8 abilities “equipped” or usable at any given time.
While Guild Wars and World of Warcraft are a lot alike, they also have many differences.  Both, however are excellent games.

Leave a Reply